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ApolloBlade
Posts: 2,013 Status: Lord Karma: +360 [+1] [-1] |
Subject: Random Quests | |||||
I know this may have been said before and all but i am going give it a go. In every town there would be so much of a chance of a random quest popping up and depending on the town the quests will be different. In some of these quests common knowledge of the game can come in useful to get a bigger loot or end the quest faster. If you give a wrong answer it could lead the quest going to another ending resulting in something bad. Some ideas I have thought up: Ordin: Berlock Hut. "You wake up in a room, it's dark, you can't see anything. The smell of the room has taken over you and you must escape" >Search for light >Search for a lever/button to turn on the room light >Suicide (I just had to add this.) Search for light = "You flap your hands around in all directions, you feel like you touched a flashlight. You found a button on it, and pressed it, it turned on for a second, but then it turned off. Probably no batteries." Search for a lever/button to turn on the room light = "You flap your hands around in all directions, but you can't find a switch. You decide to try something else." Suicide = "You suicided. Why would you? You just started the game and it's not hard at all. The only option I think of is that I would probably revive you or something, or add a neat quote... No, nothing like that." and it can go on. Loot: Well I have thought that it can be change for each town for example you could +50% more gold for each fish. If you lose: I thought could be for your overall character lose 50% energy for 24 hours or lose 1/4 of your stats for a revive. Some of these numbers you might not like but i guess I would work along with better numbers If this idea does go through i would happily help the devs if needed to do more quests and prizes. |
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