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King_Of_Hearts
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Subject: 5. Return of Zhandra
Previous 3 steps seemed like player friendly and they all gave something, but now we show you the ultimate anti-hoarding monster. Where lumber mill update and % on gold in bank failed, this will succeed, because players will have to help themselves. Let us explain…
Previous Zhandra monster attacked Westland and was a lot of fun, but these monsters (yes, plural) will attack cities which will cause problems on gains from links in these cities.
Example:

Zhandra attacks Helios:
Trapping - creature value is worth half
Lumbermill - lumber lvl is reduced to 1 and only 1000 energy can be used per revive
Dark Fortress seance and parting with souls costs double
Food Shop - cost of food is doubled
Grady’s Shack - cost of a grady is doubled
Royal Referral Center - NA
Platinum Shop - cost of platinum is doubled/tokens received are halved
Great Arena - NA

Zhandra attacks Theia:
Casino - NA
Kronks café - infos costs 5 times the usual price
Hall of Demons - Demons get only quarter of usual amount of EXP
Chamber of wisdom - Skill cost 2 times the normal wisdom
Clan Center – NA (potential effect, ven win counts as 1 point, loss counts as 2 points)
Alter of Elements – deactivated
Red Lobster
Telenka Tombs – Jyger locked himself
Rage Castle – NPC are 2 times stronger
Pebble Dash Island – chance to fail rise 3 times

Zhandra attacks Triton:
Dark Forest – each action costs 5 energy
Seafaring Dock – fish become 50% less likely to be caught, fog makes sea battles more difficult. 50% chance of damaging own boat instead of opponents
Blacksmith – upgrade costs double
Dawn Bridge - NA
Marketplace – Due to fear all players remove all items from market place. Players wearing a Merchant garment loose its effects for the length of time the Zhandra attacks this city (They still have the foods that hide and protect them in the ven if they really want)
Auction House - NA
Trade Center – Closes down
Serfs Market – serfs cost double
Subscription Office - NA
Great Hall - NA
Now players have to work together to beat Zhandra and get things back to normal, but in order to fight they have to pay (let say 100,000 per revive). More time they take, worse the problem gets and if they don’t beat her in 5 days entire city is locked until she’s beaten.






Potential change to the costing of attacks are:
gold/plats
gold/bur
gold/ath
gold/tokens
These would change either hourly revive or each reset, they would also be randomly selected to each player. This means the markets cannot be easily anticipated by a single player and taken advantage of. It would also give meaning to these items again. Potentially building upon an outpost war.
*Note: These problems should only affect players that are over 100 days old


Now what causes these attacks:
- Over 100,000 GC – attack on Theia
- Over 100bil gold – attack on Helios or Kratos
- Over 5mil platinum – attack on Ordin or Triton
- Over 50k helixes and sapphire – Attack on Iccarus
- Over 20k Elements – attack on Theia or Orithia
- Over 20mil any ores – attack on Aldara
Could be city based as described above or purely on a quantity causes an attack
Make this known so players will do their best not to have too much of anything, which will once again effect markets and keep resources moving.

For example, imagine this situation: everyone reset their outposts, Zhandra attacks (because of too many tokens) and price of drinks doubles, or worse yet, you can't buy drinks, it would be a blood bath

OR

Secondary option – Zhandra randomly attacks cities during the course of its life, changing each reset/revive this limits the damage caused to players in any one city but still has the over reaching effect on westlands.

Time Posted: June 1 2012 10:54 pm EDT
Last updated: June 1 2012 10:56 pm EDT

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