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| sacrosanct Posts: 0 Status: Peasant Karma: 0 [+1] [-1]   | Subject: say yeah | |||||
| i say take a gamble and variable the strength of scaveners. if the player can beat them, they get a plat/helix reward, and if they lose, then they lose en energy instead of five, plus the one to fight them, which makes it eleven. or ten percent, which couold hurt a lot more. | ||||||
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